KING
Adult Green Dragon

Adult Green Dragon

Dragon · Crown of Deception

T4d10Sovereign

Forest schemers, adult green dragons poison glades, manipulating elves from shadows.

Tier 4  ·  Role Sovereign  ·  Pool Vigor 3 / Vitality 26  ·  AC 14  ·  ATK +5  ·  Save DC 17  ·  Dmg d10

AC149 base + 5 Sense
Vigor3Tier + Heart mod, regenerates
Vitality2610 + 4 x Tier
Move30 ft
Initiatived8 + d10rerolled each round
Attack+5d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit15+Cunning 20
Sovereign2actions a round, after another turn ends
StatScoreModDie
Body18+4d8
Mind20+5d10
Sense20+5d10
Heart8-1-d3
Cunning20+5d10
Fate18+4d8

Passives

Passive

Legendary Resistance (1/day)

When the dragon fails a save, it may choose to succeed instead.

Passive

Forest Tyrant

Immune to poison damage; breathes air and water.

Passive

Venomous Fangs

A creature bitten by the dragon takes 1 extra Vigor damage as the venom sickens it.

Maneuvers

Maneuver

Poison Breath

Exhales a 60 ft cone of choking venom. Each creature in the cone saves (Body, DC 17) or takes 4 damage and is poisoned for 1 round; on a success, it takes 1 Vigor damage.

Tactics

GM tactics

Master manipulator. Uses charm and deception before violence. Corrupts forest communities through blackmail and lies.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 15+ (Cunning 20).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.