KING

Aspect Warrior

Primal Channeler

SenseTree 11 of 211 martial point

Channel Aspect

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Channel Aspect (Passive suite, uses the Druid Attunement system)

    At the start of combat choose one aspect, active until combat ends: Stone +1 AC; Flame your hits deal 1 extra Vigor damage; Wind +10 feet speed; Beast +1 to attack rolls. Each round an aspect is active you gain +1 Attunement in it; at 6+ make Claiming checks per the Druid rules. Discord: while attuned to more than one aspect, take -2 on Claiming checks per extra aspect and gain +1 crit range while two or more aspects are active.

  2. T2

    New aspects: Tide, move through enemy spaces freely; Root, you cannot be knocked prone, grappled, or restrained.

  3. T3

    Two aspects may be active at once.

  4. T4

    Aspects improve: Stone +2 AC; Flame also +1 crit range; Wind +15 feet and ignore opportunity attacks; Beast +2 to attack; Tide, enemies you pass through take 1 Vigor damage once per round each; Root, roll your Heart die twice for Vigor regen and keep the best.

  5. T5

    Ultimate: Elemental Burst. Three aspects at once, and the Star aspect unlocks: advantage on all saving throws. As an action (2 Stamina): enemies within 15 feet make a Body save or take 6 damage; gain +3 Attunement in each active aspect and make a Claiming check.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Nature's Claim

Tier 1

The wild answers to those who protect it. Roots grasp, stone shifts, wind howls. Not summoned. Commanded.

Ultimate Deed

Avatar State

Tier 5

All aspects at once. All power. All risk. Stone, flame, wind, tide, root, beast, star. All channels open. The world shakes.

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