KING

Inquisitor

Bane of Profane

FateTree 21 of 211 martial point

Holy Wrath

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Holy Wrath (Passive plus Action)

    You gain +1 crit range against profane creatures. Once per turn when you hit a profane creature, it must make a Fate save or be unable to approach you and have disadvantage on attacks against you until the end of its next turn.

  2. T2

    Turn Profane (Action, 2 Stamina): profane creatures within 30 feet make a Fate save or flee for 1 minute; creatures above your level have advantage on the save.

  3. T3

    Creatures that fail your Turn Profane also lose 3 Vitality.

  4. T4

    The crit bonus becomes +2 against profane creatures, and your weapons count as magical against them. Creatures that fail Turn Profane by 5+ are destroyed if they are half your level or lower.

  5. T5

    Ultimate: Consecrate Ground. As an action (3 Stamina), create a 30-foot zone centered on you for 3 rounds: profane creatures inside have disadvantage on attacks and cannot regain Vigor.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Banishment

Tier 1

Profane things do not belong in this world. You remind them. A ghost recoils. A demon flinches. The undead remember what death means.

Ultimate Deed

Divine Judgment

Tier 5

Pronounce sentence on the abomination. Speak the creature's doom. Lesser profane beings are destroyed. Greater ones know true fear.

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