Inquisitor
Bane of Profane
FateTree 21 of 211 martial point
Holy Wrath
The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.
- T1
Holy Wrath (Passive plus Action)
You gain +1 crit range against profane creatures. Once per turn when you hit a profane creature, it must make a Fate save or be unable to approach you and have disadvantage on attacks against you until the end of its next turn.
- T2
Turn Profane (Action, 2 Stamina): profane creatures within 30 feet make a Fate save or flee for 1 minute; creatures above your level have advantage on the save.
- T3
Creatures that fail your Turn Profane also lose 3 Vitality.
- T4
The crit bonus becomes +2 against profane creatures, and your weapons count as magical against them. Creatures that fail Turn Profane by 5+ are destroyed if they are half your level or lower.
- T5
Ultimate: Consecrate Ground. As an action (3 Stamina), create a 30-foot zone centered on you for 3 rounds: profane creatures inside have disadvantage on attacks and cannot regain Vigor.
Deeds
Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.
Banishment
Profane things do not belong in this world. You remind them. A ghost recoils. A demon flinches. The undead remember what death means.
Divine Judgment
Pronounce sentence on the abomination. Speak the creature's doom. Lesser profane beings are destroyed. Greater ones know true fear.