Skirmisher
Mobile Fighter
CunningTree 17 of 211 martial point
Hit and Run
The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.
- T1
Hit and Run (Passive suite)
You gain +5 feet speed. When you hit with an attack, you may move 5 feet without provoking. Each of your hits strips 1 extra Vigor from the target.
- T2
Opportunity attacks against you have disadvantage.
- T3
+5 feet speed (total +10) and you ignore difficult terrain. Evasive Maneuver (Reaction, 1 Stamina): when an attack hits you, move up to 15 feet without provoking.
- T4
When you move 20+ feet before attacking, gain +1 to hit and your hit strips 1 extra Vigor.
- T5
Ultimate: Devastating Charge (Passive): When you move 20+ feet before attacking, you may also make one attack against a different enemy you passed during that movement (once per round).
Deeds
Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.
Ghost Step
You were there. Now you're not. Simple. Between two guards. Past a closing door. Out of the explosion.
Everywhere and Nowhere
They can't hit what they can't track. They swing at afterimages. You strike from angles that shouldn't exist.