KING

Skirmisher

Mobile Fighter

CunningTree 17 of 211 martial point

Hit and Run

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Hit and Run (Passive suite)

    You gain +5 feet speed. When you hit with an attack, you may move 5 feet without provoking. Each of your hits strips 1 extra Vigor from the target.

  2. T2

    Opportunity attacks against you have disadvantage.

  3. T3

    +5 feet speed (total +10) and you ignore difficult terrain. Evasive Maneuver (Reaction, 1 Stamina): when an attack hits you, move up to 15 feet without provoking.

  4. T4

    When you move 20+ feet before attacking, gain +1 to hit and your hit strips 1 extra Vigor.

  5. T5

    Ultimate: Devastating Charge (Passive): When you move 20+ feet before attacking, you may also make one attack against a different enemy you passed during that movement (once per round).

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Ghost Step

Tier 1

You were there. Now you're not. Simple. Between two guards. Past a closing door. Out of the explosion.

Ultimate Deed

Everywhere and Nowhere

Tier 5

They can't hit what they can't track. They swing at afterimages. You strike from angles that shouldn't exist.

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