KING

Specialist Trees

Investigation, Inquisition, Espionage.

3 trees5 advancements + 1 ultimate1 skill point each, 2 for the ultimate

Investigation

Observation, Deduction, Evidence, Questioning

  1. 1

    Scene Reading 1 pt

    Scenes tell you their secrets.

    Core: Notice what's been disturbed, removed, or added to a location. Tell approximately how many people were present. Recognize when a scene has been obviously staged.

    Advantage: Reconstructing specific movements/positions, detecting subtle staging, reading older scenes, understanding chaotic multi-person events.

  2. 2

    Physical Evidence 1 pt

    Objects tell you where they've been.

    Core: Identify obvious origins of materials (this mud is from a riverbed, this fiber is wool). Match a tool to clear marks it left. Notice obvious traces of handling.

    Advantage: Precise origin identification, matching subtle tool marks, identifying specific handlers, tracing objects through multiple locations.

  3. 3

    Body Reading 1 pt

    The dead tell you how they died.

    Core: Determine obvious cause of death. Estimate time of death within a day. Notice clear signs of struggle, restraint, or movement after death.

    Advantage: Subtle causes, precise timing, detecting drugs/poisons, distinguishing staged wounds from real ones, reading severely decomposed remains.

  4. 4

    Interview Technique 1 pt

    People reveal more to you.

    Core: Recognize obvious signs someone is withholding information. Help willing witnesses recall details they overlooked. Put nervous witnesses at ease.

    Advantage: Detecting subtle omissions, perfect witness recall, interviewing hostile/traumatized subjects, catching rehearsed stories.

  5. 5

    Deduction 1 pt

    Pieces fall into place for you.

    Core: Recognize when two pieces of evidence are obviously connected. Eliminate impossible explanations quickly. Organize clues into coherent timelines.

    Advantage: Connecting disparate clues, leaps of logic, asking GM one yes/no question about what happened (3+ clues required), recognizing missing pieces.

  6. 6

    Ultimate: Master Detective 2 pts

    Prerequisite: 3+ other Investigation advancements

    The truth reveals itself to you.

    Core: Know when you're missing crucial information. See connections invisible to others. Organize any amount of evidence into coherent narrative.

    Advantage: Once per mystery, ask GM "Who did this?" or "Why did this happen?" for truthful answer. Solving cases with minimal evidence.

TOTAL: 7 points

Inquisition

Hunting Evil, Forbidden Lore, Interrogation, Purification

  1. 1

    Sense Corruption 1 pt

    Evil leaves a stain you can smell.

    Core: Detect obvious undead, fiends, or active curses within 30 feet. Recognize objects or locations visibly tainted by dark rituals. Notice when someone openly bears marks of forbidden powers.

    Advantage: Sensing hidden/masked corruption, detecting subtle taints, identifying specific types of evil, sensing corruption through barriers.

  2. 2

    Forbidden Lore 1 pt

    You study what others fear to name.

    Core: Identify common cults, demons, and undead by their obvious signs. Know general weaknesses of standard fiends. Recognize forbidden texts and ritual components on sight.

    Advantage: Identifying obscure cults, knowing specific weaknesses, recognizing subtle symbols, understanding methods to destroy cursed objects.

  3. 3

    Interrogation 1 pt

    Confessions come easily to you.

    Core: Recognize when someone is obviously lying about supernatural involvement. Put witnesses at ease when discussing traumatic dark events. Know the right questions to ask cultists.

    Advantage: Detecting subtle lies, extracting information from cultists/possessed victims, questioning those resisting confession.

  4. 4

    Sanctify 1 pt

    You cleanse what darkness has touched.

    Core: Purify a room or small area (10 minutes). undead uncomfortable entering, minor summoning circles broken. Cleanse cursed food or water. Remove taint from mundane objects used in dark rituals.

    Advantage: Barring undead entirely, breaking powerful circles, cleansing larger areas, purifying artifacts (not powerful ones).

  5. 5

    Hunter's Mark 1 pt

    Once you have the scent, prey cannot hide.

    Core: Once you've confirmed a creature is undead, fiend, or cultist, recognize their corruption trail. Know when marked prey is nearby (100 feet). They cannot hide from you by simply walking away.

    Advantage: Tracking through concealment, following old trails, sensing marked prey through barriers, tracking prey that actively hides.

  6. 6

    Ultimate: Grand Inquisitor 2 pts

    Prerequisite: 3+ other Inquisition advancements

    You are the fire that burns away darkness.

    Core: Your presence unsettles hidden fiends and undead. Know the true name of any demon you can see. Recognize any form of corruption instantly.

    Advantage: Forcing fiends/undead to save or reveal themselves, declaring something unholy (1/day) to force save or repulsion (10 ft, 1 minute), confronting greater evils.

TOTAL: 7 points

Espionage

Tradecraft, Codes, Cover Identities, Intelligence

  1. 1

    Forgery 1 pt

    Your fakes pass as real.

    Core: Create documents that pass casual inspection. Match handwriting after seeing a sample. Recognize obvious forgeries instantly.

    Advantage: Surviving active scrutiny, matching unfamiliar hands, detecting expert forgeries, replicating official seals.

  2. 2

    Concealment 1 pt

    What you hide stays hidden.

    Core: Conceal small items so casual searches miss them. Know when a room or person has obvious hidden compartments. Create basic hiding spots.

    Advantage: Surviving thorough searches, finding subtle compartments, concealing larger items, hiding things in plain sight.

  3. 3

    Dead Drops 1 pt

    Your messages pass unseen.

    Core: Establish a dead drop in any location (10 minutes) that casual observers miss. Tell if a dead drop has been obviously disturbed. Recognize other agents' standard dead drop methods.

    Advantage: Drops in surveilled areas, detecting subtle compromise, spotting professional tradecraft, creating untraceable message chains.

  4. 4

    Codes 1 pt

    Your ciphers don't break.

    Core: Create codes that resist casual attempts to break them. Break simple codes in minutes. Know when text obviously contains a hidden message.

    Advantage: Unbreakable codes, breaking complex ciphers (hours), detecting subtle steganography, creating codes only specific people can read.

  5. 5

    Read Tradecraft 1 pt

    You see the invisible war.

    Core: Notice when you're being obviously followed or watched. Recognize surveillance setups and security measures. Identify when someone is trying too hard to blend in.

    Advantage: Detecting professional surveillance, identifying trained operatives, recognizing counter-intelligence operations, spotting triple agents.

  6. 6

    Ultimate: Master Spy 2 pts

    Prerequisite: 3+ other Espionage advancements

    You leave no trace.

    Core: Create cover identities with basic histories that survive casual inquiry. Disappear from a location without obvious trail. Know when a cover has been compromised.

    Advantage: Identities that survive thorough investigation (histories, witnesses, paper trails), vanishing completely, knowing about blown covers before anyone acts.

TOTAL: 7 points

All skill trees