KING

Alchemist

Combat Alchemy

MindTree 9 of 211 martial point

Synthesize

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Synthesize (Action)

    Create and immediately use any alchemical item of Tier 1. The item cannot be saved for later. Your thrown alchemical items have 60 feet range. Alchemical damage and healing follow the Magic Conversion table (Part 4).

  2. T2

    Synthesize Tier 2 items. Share Dose: a potion or oil you use on yourself also affects one adjacent ally.

  3. T3

    Synthesize Tier 3 items. Your area items gain +10 feet radius.

  4. T4

    Synthesize Tier 4 items. You can use non-damaging items as a reaction for 1 Stamina.

  5. T5

    Ultimate: Chain Reaction. Synthesize Tier 5 items. Once per combat, synthesize and use two different items with one action.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Volatile Genius

Tier 1

Sometimes the best formula is improvisation. Mix what shouldn't be mixed. Spectacular, unpredictable, unrepeatable.

Ultimate Deed

Philosopher's Gambit

Tier 5

The impossible mixture. Combine things no formula allows. Once. Spectacular and probably unrepeatable.

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