KING

Champion

Honorable Duelist

HeartTree 14 of 211 martial point

Challenge

The tree ability. Rungs are cumulative: a Tier 3 character has the Tier 1, 2, and 3 lines.

  1. T1

    Challenge (Reaction, plus a passive)

    When an enemy within 30 feet starts its turn, you may challenge it: it makes a Heart save or can target only you until the end of its next turn. You also gain +1 to hit while exactly one enemy is within 5 feet of you (single combat).

  2. T2

    On a failed Challenge save you also have advantage on attacks against it.

  3. T3

    Your single-combat bonus rises to +2 to hit. A challenged enemy cannot willingly move away from you.

  4. T4

    Mark (Passive). An enemy that fails its Challenge save is marked for the whole combat: it cannot willingly leave your reach, it has disadvantage on attacks against anyone but you, and you have advantage on attacks against it.

  5. T5

    Ultimate: Irresistible Challenge (Passive). Your Challenge needs no save against enemies of your level or lower. When you drop a marked enemy, remove 1 of your wounds.

Deeds

Every martial tree grants two Deeds: its initial deed at Tier 1 and its ultimate deed at Tier 5.

Deed

Marked Prey

Tier 1

This one is yours. Everyone knows it. Lock eyes with a single enemy. They cannot ignore you. They cannot flee you. Between you and your mark, nothing else exists. While your Mark or Challenge is on a foe, your hits against it deal +Tier damage.

Ultimate Deed

The Only Enemy

Tier 5

Between you, nothing else exists. The world fades. Only you and your opponent remain. The duel transcends the battle. The round you use it, your hits against your marked foe roll an extra Tier die.

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