KING

Professional Trees

Commerce, Sailing, Bureaucracy.

3 trees5 advancements + 1 ultimate1 skill point each, 2 for the ultimate

Commerce

Appraisal, Haggling, Markets, Connections

  1. 1

    Appraisal 1 pt

    You know what things are worth.

    Core: Estimate rough market value of common goods. Spot obvious fakes and misrepresentations. Recognize when a deal is clearly bad.

    Advantage: Precise valuations, subtle forgeries, knowing exact worth to specific buyers, identifying disguised treasures.

  2. 2

    Haggling 1 pt

    You know how to negotiate.

    Core: Negotiate basic deals competently. Recognize obvious manipulation tactics. Know when to walk away.

    Advantage: Reading seller's true floor, closing reluctant deals, countering sophisticated tactics, negotiating under pressure.

  3. 3

    Market Knowledge 1 pt

    You understand how trade flows.

    Core: Know what common goods are valuable locally. Recognize obvious shortages and surpluses. Understand basic supply and demand.

    Advantage: Regional price differences, predicting price changes, spotting hidden opportunities, understanding exotic markets.

  4. 4

    Trade Routes 1 pt

    You know how goods move.

    Core: Know major local trade routes and their basic dangers. Identify where common goods come from. Recognize obvious supply disruptions.

    Advantage: Obscure routes, predicting disruptions (1 month advance), identifying smuggling routes, exploiting route knowledge.

  5. 5

    Rare Goods 1 pt

    You can find what shouldn't be findable.

    Core: Know where to start looking for unusual goods in major markets. Identify obvious specialty dealers.

    Advantage: Restricted/illegal goods, finding buyers for exotic items, acquiring things not officially for sale, black market access.

  6. 6

    Ultimate: Merchant Prince 2 pts

    Prerequisite: 3+ other Commerce advancements

    You see deals others miss.

    Core: Identify arbitrage opportunities. Recognize desperation in buyers/sellers. Structure complex multi-party deals.

    Advantage: Continental-scale trading, manipulating markets, deals involving nations, creating monopolies.

TOTAL: 7 points

Sailing

Seamanship, Navigation, Weather, Ship Handling

  1. 1

    Seamanship 1 pt

    You understand ships and the sea.

    Core: Tie common knots reliably. Handle lines and basic rigging. Crew a ship competently under direction.

    Advantage: Any knot/any sail, operating small vessels solo, handling ships in difficult conditions, teaching others.

  2. 2

    Navigation 1 pt

    You always know where you are.

    Core: Navigate by obvious landmarks. Follow established routes. Estimate rough travel time.

    Advantage: Navigation by stars/sun/currents, plotting efficient courses, precise arrival estimates, navigating unknown waters.

  3. 3

    Weather Reading 1 pt

    The sky tells you what's coming at sea.

    Core: Predict obvious weather changes (hours ahead). Recognize dangerous conditions developing. Know basic storm safety.

    Advantage: 24-hour predictions, knowing when to run vs ride it out, identifying subtle dangerous conditions.

  4. 4

    Ship Handling 1 pt

    You get the most from any vessel.

    Core: Sail competently in normal conditions. Maneuver in open water. Maintain reasonable speed.

    Advantage: Difficult conditions, tight maneuvering, extra speed through efficiency, handling unfamiliar vessels.

  5. 5

    Damage Control 1 pt

    You keep ships afloat.

    Core: Make basic repairs at sea. Manage minor flooding and damage. Know when a ship is in serious trouble.

    Advantage: Emergency repairs that hold to port, managing multiple crises, saving ships others would abandon.

  6. 6

    Ultimate: Legendary Captain 2 pts

    Prerequisite: 3+ other Sailing advancements

    You've sailed where others fear to chart.

    Core: Navigate reefs and shoals that would ground others. Sail with half minimum crew. Predict exactly how any ship responds.

    Advantage: Impossible passages, sailing skeleton crews, weather that should destroy ships, legendary voyages.

TOTAL: 7 points

Bureaucracy

Documents, Red Tape, Legal Systems, Official Authority

  1. 1

    Document Forger 1 pt

    You can create convincing official papers.

    Core: Forge basic documents like travel papers, receipts, or writs. Spot obvious forgeries at a glance. Know what official documents look like in major regions.

    Advantage: Perfect forgeries that pass thorough inspection, forging while under pressure, recreating seals and signatures, spotting subtle forgeries.

  2. 3

    Seal Expert 1 pt

    You recognize genuine authority.

    Core: Identify official seals, signatures, and symbols of authority on sight. Tell genuine documents from forgeries. Know the hierarchy of local officials.

    Advantage: Forging official seals, identifying who actually has authority versus who claims it, recognizing expired or revoked credentials, spotting stolen seals.

  3. 4

    Navigate Bureaucracy 1 pt

    You cut through red tape like a blade.

    Core: Get through official processes in half the normal time. Know which official to approach for any task. Understand bribery customs and expected amounts.

    Advantage: Bypassing delays entirely, finding the actual decision-maker, knowing exactly who to bribe and how much, expediting critical matters.

  4. 5

    Institutional Knowledge 1 pt

    You understand how organizations really work.

    Core: Map the real power structure of any organization within an hour of observation. Identify who makes decisions versus who takes credit. Spot obvious corruption.

    Advantage: Finding hidden factions, exploiting institutional rivalries, identifying blackmail vectors, predicting organizational responses.

  5. 6

    Ultimate: Master Bureaucrat 2 pts

    Prerequisite: 3+ other Bureaucrat advancements

    Your forged credentials are flawless.

    Core: Create perfect official credentials on the spot with minimal materials. Understand continental-scale administrative systems at a glance. Tie up enemies in legal challenges for months.

    Advantage: Undetectable forgeries, manipulating institutional systems across borders, creating credentials for positions that don't exist, institutional paralysis as a weapon.

TOTAL: 7 points

All skill trees