Ash Wretch
Elemental · no Crown (Mundane)
T1d4Minor
Charred fire remnants, ash wretches smother flames, dust choking lungs.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 6 | - | - |
| Cunning | 6 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Cinder Body
Resistant to fire damage. Does not need to eat, sleep, or breathe.
Ash Cloud
Creatures within 5 ft have disadvantage on Cunning checks to perceive
Maneuvers
Choking Grasp
Standard attack. On hit, target makes a Body save (DC 11) or is blinded until the end of its next turn as ash fills its eyes.
Smother
The wretch pours itself over a prone or restrained creature. The target takes 1 damage and cannot breathe until it throws the wretch off with a Body save (DC 11) at the end of each of its turns.
Tactics
GM tactics
Swarms in groups, blinding targets with Choking Grasp. Piles onto prone enemies to Smother them. Mindless aggression, no self-preservation.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.