Ashen Remnant
Fiend · Crown of Despair
T1d4Minor
A humanoid figure made of compacted grey ash roughly the size of a child, its features suggested but never defined. It moves with shuffling resignation, arms at its sides, head bowed -- not aggressive, simply drawn toward the living by their warmth.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +4 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 6 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 8 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Decay Touch
Whatever the remnant touches ages: wood rots, metal rusts, cloth crumbles. A creature it hits a second time has one random carried item crumble to dust (magic items resist on a Fate save, DC 11).
Persistent Form
It never flees. When destroyed it collapses into a heap of ash and reforms in 4 hours unless the ash is scattered across running water.
Maneuvers
Ash Cloud
The remnant bursts into a 15 ft cloud of choking grey ash. Each creature inside makes a Body save (DC 11): on a failure it takes 1 Vigor damage and is blinded for 1 round.
Tactics
GM tactics
Shambles toward the warmest living creature. Uses Decay Touch repeatedly to rot equipment and age targets. Employs Ash Cloud when surrounded to create breathing room. Not aggressive but relentless -- simply keeps approaching and touching until everything around it has decayed.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.