Bearded Devil
Fiend · Crown of Wrath
T2d6Minor
Halberd-wielding infernals, bearded devils bleed foes, beards dripping poison from gluttonous feasts.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Infernal Nature
Immune to fire and poison damage, and has advantage on saves against spells.
Steadfast
Cannot be frightened while another devil is within 30 ft.
Maneuvers
Poison Beard
Rakes its writhing beard across a foe in reach, who makes a Body save (DC 13) or takes 1 Vigor damage and is poisoned for 1 round.
Infernal Wound
Twists its glaive in an open cut. One creature in reach makes a Body save (DC 13) or the wound bleeds, dealing 1 Vigor damage at the start of each of its turns until bound or healed.
Tactics
GM tactics
Footsoldiers of Hell. Fights in formation with other devils. Inflicts bleeding wounds to wear down enemies.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.