KING
Bearded Devil

Bearded Devil

Fiend · Crown of Wrath

T2d6Minor

Halberd-wielding infernals, bearded devils bleed foes, beards dripping poison from gluttonous feasts.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 11  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1111 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind8--
Sense16--
Heart14--
Cunning14--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Infernal Nature

Immune to fire and poison damage, and has advantage on saves against spells.

Passive

Steadfast

Cannot be frightened while another devil is within 30 ft.

Maneuvers

Maneuver

Poison Beard

Rakes its writhing beard across a foe in reach, who makes a Body save (DC 13) or takes 1 Vigor damage and is poisoned for 1 round.

Maneuver

Infernal Wound

Twists its glaive in an open cut. One creature in reach makes a Body save (DC 13) or the wound bleeds, dealing 1 Vigor damage at the start of each of its turns until bound or healed.

Tactics

GM tactics

Footsoldiers of Hell. Fights in formation with other devils. Inflicts bleeding wounds to wear down enemies.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.