Bleachling
Beast · no Crown (Meridian)
T1d4Minor
Small hairless chalk-white quadrupeds that drain color from everything they touch, leaving bleached-white patches that persist for weeks.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Color Drain
Each hit bleaches a fist-sized patch of the target dead white; the stain lasts for weeks. A creature struck 5 or more times in one fight makes a Heart save (DC 11) or is frightened for 1 round.
Maneuvers
Chromatic Void
Drains every trace of color from a 5 ft radius, leaving stark white stone and skin. Creatures in the area make a Heart save (DC 11) or are dazed for 1 round.
Reactions
Pallid Escape
When reduced to 0 Vigor, its body flashes chalk-white as it bolts; adjacent creatures make a Heart save (DC 11) or are dazed for 1 round.
Tactics
GM tactics
Bleachlings attack in groups, swarming a single target with repeated Color Drain touches to trigger the panic effect. They flee if outmatched, leaving bleached trails.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.