KING
Blight (Vine)

Blight (Vine)

Plant · Crown of Sloth

T1d4Minor

Coiling root lashers, vine blights entangle, blood feeding roots.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind4--
Sense12--
Heart12--
Cunning8--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

False Appearance

While motionless, indistinguishable from a tangle of dead vines.

Passive

Fire Vulnerability

Takes 1 extra damage from fire.

Maneuvers

Maneuver

Constrict

When its lash hits, the target is also grabbed. A grabbed creature takes 1 Vigor damage at the start of each of its turns as the roots drink.

Maneuver

Entangling Plants

Roots and vines erupt in a 15 ft radius. Creatures in the area make a Body save (DC 11) or are restrained until the end of their next turn.

Tactics

GM tactics

Ambushes and restrains prey. Holds victims while other blights attack. Drinks blood through roots.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.