Blight (Vine)
Plant · Crown of Sloth
T1d4Minor
Coiling root lashers, vine blights entangle, blood feeding roots.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 8 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
False Appearance
While motionless, indistinguishable from a tangle of dead vines.
Fire Vulnerability
Takes 1 extra damage from fire.
Maneuvers
Constrict
When its lash hits, the target is also grabbed. A grabbed creature takes 1 Vigor damage at the start of each of its turns as the roots drink.
Entangling Plants
Roots and vines erupt in a 15 ft radius. Creatures in the area make a Body save (DC 11) or are restrained until the end of their next turn.
Tactics
GM tactics
Ambushes and restrains prey. Holds victims while other blights attack. Drinks blood through roots.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.