Cadaver Collector
Construct · Crown of Despair
T4d10Major
Bone-hoarding harvesters, cadaver collectors scavenge battlefields, launching skulls at intruders.
Tier 4 · Role Major · Pool Vigor 6 / Vitality 8 · AC 14 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 6 | -2 | -d3 |
| Sense | 18 | +4 | d8 |
| Heart | 14 | +2 | d4 |
| Cunning | 14 | +2 | d4 |
| Fate | 14 | +2 | d4 |
Passives
Mindless Construct
Immune to poison, charm, and fear. Fights until destroyed.
Corpse Armor
Draped in the harvested dead, the collector is resistant to damage from non-magical weapons. Corpses shed as it is wounded litter the ground as difficult terrain.
Aura of Death
A living creature that starts its turn within 10 ft takes 1 Vigor damage from the stench and press of the collected dead.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Trample
The collector grinds forward up to its speed. Each creature in its path makes a Body save (DC 17): on a failure it takes 4 damage and is knocked prone; on a success it takes 1 Vigor damage and is shoved aside.
Reactions
Collect
When a creature within 10 ft dies, the collector hooks the corpse onto its back and regains 1 Vitality.
Tactics
GM tactics
Wades into the thickest melee, relying on Aura of Death and Corpse Armor. Uses Trample to scatter formations. Uses Collect on every corpse within reach to keep itself standing. Fights near fresh battlefields whenever possible.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 18+ (Cunning 14).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.