Carrion Crawler
Monstrosity · no Crown (Mundane)
T2d6Minor
Tentacled sewer stalkers, carrion crawlers paralyze with multi-phalanges, feeding on rot.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spider Climb
Can climb any surface, including upside down
Keen Smell
Advantage on Cunning checks relying on smell
Maneuvers
Tentacles
Make two tentacle attacks. On a hit, the target makes a Body save (DC 13) or is poisoned and stunned; it repeats the save at the end of each of its turns to shake both off.
Tentacle Swarm
The crawler lashes out at every creature within reach. Each makes a Body save (DC 13): on a failure it takes 1 Vigor damage and must save against the Tentacles' venom.
Tactics
GM tactics
Scavenges carrion but attacks living prey. Paralyzes multiple targets, then feeds. Crawls on walls and ceilings for ambush advantage.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.