Cat
Beast · no Crown (Mundane)
T1d4Minor
Graceful hunters of the night, cats pounce with precision, their curiosity leading them into human affairs.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +0 · Save DC 11 · Dmg 1 (flat)
AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+0d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Keen Smell
Advantage on Cunning checks relying on smell
Passive
Darkvision
Sees in darkness as if bright light out to 60 ft
Maneuvers
Maneuver
Claws
Standard attack.
Tactics
GM tactics
Hunts mice and small creatures. Flees from larger threats. Occasionally useful as a familiar or companion.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.