KING
Catfolk Dragon (variant)

Catfolk Dragon (variant)

Dragon · no Crown (Neutral)

T2d6Minor

Feline graceful flyers, catfolk dragons pounce from skies, curiosity driving hunts.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 13  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1313 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind8--
Sense16--
Heart16--
Cunning18--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Flight

Flies 80 ft.

Passive

Feline Grace

Advantage on Body saves. Always lands on its feet.

Passive

Pounce

If it dives or runs at least 20 ft before hitting a creature, the target makes a Body save (DC 13) or is knocked prone.

Maneuvers

Maneuver

Roaring Breath

A thunderous roar in a 30 ft cone: Body save (DC 13) or take 2 damage and be dazed for 1 round; on a success, 1 Vigor damage.

Tactics

GM tactics

Curious and playful. Pounces on interesting creatures. May decide to play with prey rather than kill immediately.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.