Champion
Humanoid · Crown of Domination
T3d8MajorChampionSoldierHumanoid
A peerless warrior who has risen through countless battles. Champions are the finest non-magical combatants, feared on any battlefield.
Tier 3 · Role Major · Pool Vigor 6 / Vitality 6 · AC 13 · ATK +4 · Save DC 15 · Dmg d8
AC1311 base + 2 Sense
Vigor6Tier + Heart mod, regenerates
Vitality62 x Tier
Move25 ft
Initiatived8 + d4rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit18+Cunning 14
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 14 | +2 | d4 |
| Sense | 14 | +2 | d4 |
| Heart | 16 | +3 | d6 |
| Cunning | 14 | +2 | d4 |
| Fate | 8 | -1 | -d3 |
Passives
Passive
Indomitable
Once per combat, the champion may reroll a failed save.
Maneuvers
Maneuver
Rallying Strike
When the champion hits with an attack this turn, one ally within 30 ft regains 1 Vigor.
Reactions
Reaction
Riposte
When a melee attack misses the champion, it immediately strikes back at the attacker.
Tactics
GM tactics
Front-line warrior. Protects weaker allies and never retreats willingly.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 18+ (Cunning 14).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.