KING

Champion

Humanoid · Crown of Domination

T3d8MajorChampionSoldierHumanoid

A peerless warrior who has risen through countless battles. Champions are the finest non-magical combatants, feared on any battlefield.

Tier 3  ·  Role Major  ·  Pool Vigor 6 / Vitality 6  ·  AC 13  ·  ATK +4  ·  Save DC 15  ·  Dmg d8

AC1311 base + 2 Sense
Vigor6Tier + Heart mod, regenerates
Vitality62 x Tier
Move25 ft
Initiatived8 + d4rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit18+Cunning 14
StatScoreModDie
Body18+4d8
Mind14+2d4
Sense14+2d4
Heart16+3d6
Cunning14+2d4
Fate8-1-d3

Passives

Passive

Indomitable

Once per combat, the champion may reroll a failed save.

Maneuvers

Maneuver

Rallying Strike

When the champion hits with an attack this turn, one ally within 30 ft regains 1 Vigor.

Reactions

Reaction

Riposte

When a melee attack misses the champion, it immediately strikes back at the attacker.

Tactics

GM tactics

Front-line warrior. Protects weaker allies and never retreats willingly.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 18+ (Cunning 14).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.