Chitine
Monstrosity · Crown of Domination
T1d4Minor
Spider-elf weavers, chitines web traps, bows firing from drow-like societies.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 11 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 8 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Web Weaver
Climbs any surface, ignores webs, and knows the exact position of anything touching its web.
Sunlight Sensitivity
Disadvantage on attacks and Cunning checks in sunlight.
Maneuvers
Web
Hurls sticky silk at a creature within 30 ft: Body save (DC 11) or restrained. A Body check against DC 11 tears free.
Tactics
GM tactics
Lays web traps in Underdark passages. Swarms restrained victims with multiple attacks. Serves choldrith and giant spider masters.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.