KING
Chitine

Chitine

Monstrosity · Crown of Domination

T1d4Minor

Spider-elf weavers, chitines web traps, bows firing from drow-like societies.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 11  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1111 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind14--
Sense14--
Heart8--
Cunning16--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Web Weaver

Climbs any surface, ignores webs, and knows the exact position of anything touching its web.

Passive

Sunlight Sensitivity

Disadvantage on attacks and Cunning checks in sunlight.

Maneuvers

Maneuver

Web

Hurls sticky silk at a creature within 30 ft: Body save (DC 11) or restrained. A Body check against DC 11 tears free.

Tactics

GM tactics

Lays web traps in Underdark passages. Swarms restrained victims with multiple attacks. Serves choldrith and giant spider masters.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.