KING
Choir Toad

Choir Toad

Beast · no Crown (Meridian)

T2d6Minor

Man-sized grotesque amphibians with translucent skin whose resonant croaking causes ambient light to solidify, encasing prey in shells of hardened light.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 11  ·  ATK +4  ·  Save DC 13  ·  Dmg 2 (flat)

AC1111 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind6--
Sense16--
Heart12--
Cunning14--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Harmonic Chorus

When three or more choir toads croak together, each creature within 40 ft makes a Heart save (DC 13) or is restrained for 1 round, encased in a shell of hardened light that shatters if struck.

Maneuvers

Maneuver

Tongue Lash

Its tongue attack reaches 15 ft; on a hit the target is also dragged 5 ft closer.

Reactions

Reaction

Defensive Croak

When struck in melee, the toad croaks a sharp note; the attacker makes a Heart save (DC 13) or is weakened for 1 round as light crusts over their arm.

Tactics

GM tactics

Choir toads fight in groups, using Harmonic Chorus to immobilize prey in light-shells, then consuming them at leisure with Tongue Lash. They target isolated creatures and avoid groups that spread out beyond their chorus range.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.