Delver
Aberration · no Crown (Mundane)
T3d8Minor
Serpentine burrowers in the Underdark, delvers hunt with keen senses, constricting prey in tight tunnels and poisoning with fang strikes.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 14 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Burrowing
Tunnels through solid stone at half speed, leaving a passage behind, and feels vibrations through the ground within 60 ft.
Maneuvers
Coiling Strike
A struck target is grabbed in the delver's coils.
Constrict
The coils tighten. Each creature the delver has grabbed takes 3 damage and must make a Body save (DC 15) or be poisoned by its fangs for 1 round.
Reactions
Stone Dive
When hit by an attack, burrows 10 ft into adjacent stone, gaining cover.
Tactics
GM tactics
Ambushes by bursting out of a stone wall. Grabs targets with Coiling Strike and drags them into tight tunnels where allies can't follow. Bores fresh passages to cut party members off from one another. Retreats into stone if badly wounded.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.