Demon (Mane)
Fiend · Crown of Wrath
T1d4Minor
Hyena-like abyssal scavengers, manes swarm in packs, claws rending the weak in Blood War fodder.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +1 · Save DC 11 · Dmg 1 (flat)
AC88 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 6 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 8 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Fire Resistance
Resistant to fire damage
Passive
Poison Immunity
Immune to poison damage
Maneuvers
Maneuver
Claws
Standard attack.
Tactics
GM tactics
Lowest of demons. Swarms in vast numbers. Reforms in the Abyss when killed.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.