Dretch
Fiend · Crown of Sloth
T1d4Minor
Toad-like abyssal weaklings, dretches cloud with stench, fodder in chaotic melees.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 8 | - | - |
| Cunning | 12 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Abyssal Hide
Resistant to cold, fire, and lightning damage. Immune to poison damage.
Abyssal Pack
Gains +1 to attack rolls for each other dretch within 10 ft (max +3).
Cowardly
Disadvantage on saves against being frightened.
Maneuvers
Fetid Cloud
Once per day, vents a 10 ft radius cloud of foul gas. Each creature in it must save (DC 11) or be poisoned for 1 round.
Tactics
GM tactics
Pathetic and cowardly. Swarms enemies in mobs, using Abyssal Pack to offset weak attacks. Piles onto whichever enemy the mob can surround. Uses Fetid Cloud when cornered. Will flee if the pack is reduced below 3.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.