KING
Dretch

Dretch

Fiend · Crown of Sloth

T1d4Minor

Toad-like abyssal weaklings, dretches cloud with stench, fodder in chaotic melees.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 9  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind8--
Sense12--
Heart8--
Cunning12--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Abyssal Hide

Resistant to cold, fire, and lightning damage. Immune to poison damage.

Passive

Abyssal Pack

Gains +1 to attack rolls for each other dretch within 10 ft (max +3).

Passive

Cowardly

Disadvantage on saves against being frightened.

Maneuvers

Maneuver

Fetid Cloud

Once per day, vents a 10 ft radius cloud of foul gas. Each creature in it must save (DC 11) or be poisoned for 1 round.

Tactics

GM tactics

Pathetic and cowardly. Swarms enemies in mobs, using Abyssal Pack to offset weak attacks. Piles onto whichever enemy the mob can surround. Uses Fetid Cloud when cornered. Will flee if the pack is reduced below 3.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.