KING
Drider

Drider

Monstrosity · Crown of Wrath

T3d8Minor

Drow-spider outcasts, driders cast webs and spells, Lolth's rejected.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 14  ·  ATK +5  ·  Save DC 15  ·  Dmg 3 (flat)

AC1414 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+5d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind16--
Sense18--
Heart14--
Cunning18--
Fate8--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Spider Climb

Climbs any surface, including upside down, and ignores movement restrictions from webs.

Passive

Child of the Dark

Can shroud itself in magical darkness at will and sees through it. Disadvantage on attacks in sunlight.

Maneuvers

Maneuver

Venom Bite

On a hit with its bite, the target must save (DC 15) or be poisoned for 1 round.

Maneuver

Web

Hurls sticky webbing at a creature within 60 ft. The target must save (DC 15) or be restrained; a Body check (DC 15) tears it free.

Tactics

GM tactics

Lays web traps in lairs. Shrouds the fight with Child of the Dark and strikes from a gloom only it can see through. Webs from range, then closes to finish with Venom Bite. Hates drow with burning fury.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.