Dryad
Fey · no Crown (Mundane)
T2d6Minor
Tree-bound nymphs, dryads entice with beauty, entangling foes in bark and root.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spellcasting (grove-glamour)
The dryad speaks the old fey magic of her grove, charming trespassers and calling root and bramble against any who would harm her tree.
Voice of the Grove
Speaks with beasts and plants as if they shared a language; advantage on saves against spells. Once on her turn she steps into a living tree and emerges from another living tree within 60 ft.
Maneuvers
False Friend
One creature within 30 ft makes a save (DC 13) or regards the dryad as a trusted friend for 1 hour; the charm breaks if the dryad or her allies harm it.
Entangle
Roots heave up around a tree within 60 ft. Each creature within 20 ft of it makes a save (DC 13) or is restrained; a Body check (DC 13) tears free.
Tactics
GM tactics
Turns the strongest warrior with False Friend, then uses Entangle to pin the rest. Steps through her trees if overwhelmed, retreating to the heart of her grove.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.