Erinyes Avenger
Fiend · Crown of Wrath
T4d10Major
Elite oath-hunters, erinyes avengers track contract-breakers across planes, their flaming swords severing souls from bodies.
Tier 4 · Role Major · Pool Vigor 7 / Vitality 8 · AC 14 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 18 | +4 | d8 |
| Sense | 20 | +5 | d10 |
| Heart | 16 | +3 | d6 |
| Cunning | 20 | +5 | d10 |
| Fate | 8 | -1 | -d3 |
Passives
Hellwing Flight
Flies 60 ft and sees clearly through any darkness, magical or not.
Infernal Hide
Immune to fire damage and poison damage. Advantage on saves against spells.
Maneuvers
Mark of the Oathbreaker
The avenger names a broken promise. One creature within 60 ft that has broken an oath must make a DC 17 Mind save or be branded in searing script: it takes 1 Vigor damage at the start of each of its turns and cannot hide from the avenger or turn invisible while the avenger lives.
Reactions
Retribution
When a branded creature damages one of the avenger's allies, the avenger immediately moves up to half its speed and makes one attack against it.
Tactics
GM tactics
Hunts oath-breakers with relentless fury. Opens with Mark of the Oathbreaker on the guiltiest target, then works it down while the brand burns and no hiding place will take it. Retribution answers anyone who strikes at its allies. Will pursue across planes if necessary.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 15+ (Cunning 20).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.