Fairy
Fey · no Crown (Mundane)
T1d4Minor
Winged tiny folk, fairies polymorph foes, dust trails sparkling magic.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Fairy Flight
Fly speed 30 ft. Cannot fly if wearing medium or heavy armor.
Spellcasting (dust-glamour)
A fairy's magic rides on sparkling dust, petty shape-twisting charms and glamours flung from the wing.
Maneuvers
Fairy Dust
A target within 10 ft makes a DC 11 Heart save or is polymorphed into a Tiny beast (frog, mouse) for 1 minute. The target reverts if it takes damage.
False Friend
Sprinkles glamour-dust on one humanoid within 30 ft. The target makes a DC 11 Heart save or believes the fairy a dear friend until the fairy harms it.
Tactics
GM tactics
Flutters around the battlefield using Fairy Dust to transform threats into harmless animals. Avoids direct combat entirely. Groups of fairies can transform an entire party if left unchecked.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.