KING
Fairy

Fairy

Fey · no Crown (Mundane)

T1d4Minor

Winged tiny folk, fairies polymorph foes, dust trails sparkling magic.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body8--
Mind12--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Fairy Flight

Fly speed 30 ft. Cannot fly if wearing medium or heavy armor.

Passive

Spellcasting (dust-glamour)

A fairy's magic rides on sparkling dust, petty shape-twisting charms and glamours flung from the wing.

Maneuvers

Maneuver

Fairy Dust

A target within 10 ft makes a DC 11 Heart save or is polymorphed into a Tiny beast (frog, mouse) for 1 minute. The target reverts if it takes damage.

Maneuver

False Friend

Sprinkles glamour-dust on one humanoid within 30 ft. The target makes a DC 11 Heart save or believes the fairy a dear friend until the fairy harms it.

Tactics

GM tactics

Flutters around the battlefield using Fairy Dust to transform threats into harmless animals. Avoids direct combat entirely. Groups of fairies can transform an entire party if left unchecked.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.