KING
Flintborn

Flintborn

Fiend · Crown of Wrath

T1d4Minor

Roughly humanoid figures of cracked dark flint standing four feet tall, with edges sharp enough to cut on contact. They move in sudden jerky bursts and scream a raw, toneless sound like stone grinding on stone, fighting anything that moves -- including each other.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 12  ·  ATK +4  ·  Save DC 11  ·  Dmg 1 (flat)

AC1212 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind4--
Sense12--
Heart12--
Cunning8--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Stone Body

Takes no damage from slashing and piercing weapons; hammers and mauls break it apart normally. It fights to the death instead of fleeing at 0 Vigor.

Maneuvers

Maneuver

Grinding Scream

A raw toneless screech like stone on stone. Every creature within 15 ft makes a Heart save (DC 11) or is frightened for 1 round.

Reactions

Reaction

Shattering Death

When destroyed, it bursts into razor fragments. Each adjacent creature takes 1 Vigor damage (Body save DC 11 negates).

Tactics

GM tactics

Charges the nearest moving creature and hammers at it without any tactical consideration. Employs Grinding Scream when multiple enemies are adjacent. Fights until destroyed, never retreats, never hesitates, and bursts into razor fragments when it finally comes apart.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.