Frost Salamander
Elemental · no Crown (Mundane)
T3d8Minor
Icy reptilian chillers, frost salamanders freeze with breath, lairs in glaciers.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 13 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 6 | - | - |
| Sense | 16 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Glacier-Blooded
Immune to cold damage; takes 1 additional damage from fire.
Freezing Blood
A creature that hits it with a melee attack within 5 ft takes 1 Vigor damage from the gout of freezing ichor.
Ice Burrower
Burrows through ice and snow at half its movement speed.
Maneuvers
Freezing Breath
Exhales a 30 ft cone of frost. Each creature in the cone makes a Body save (DC 15): on a failure it takes 3 damage and is restrained in ice for 1 round; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Ambushes from beneath ice. Opens with Freezing Breath to restrain targets, then bites whatever is frozen in place. Melee attackers take a gout of Freezing Blood for their trouble. Retreats into glacial tunnels when badly hurt.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.