Ghost
Undead · Crown of Wrath
T2d6Minor
Possessing spirits, ghosts drain strength, possessions vengeful.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 10 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 6 | - | - |
| Mind | 16 | - | - |
| Sense | 18 | - | - |
| Heart | 16 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Incorporeal
Passes through walls, doors, and creatures. Immune to poison and grabs; resistant to damage from non-magical weapons.
Unfinished Business
A destroyed ghost reforms after 3 days unless the wrong that binds it is put right.
Maneuvers
Horrifying Visage
Reveals its death-face. Every creature within 30 ft that can see it makes a Heart save (DC 13) or is frightened for 1 round.
Possession
Pours itself into a humanoid within 5 ft. The target makes a Heart save (DC 13) or the ghost seizes its body; the victim's soul watches, helpless, and repeats the save at the end of each of its turns to throw the ghost out.
Tactics
GM tactics
Pursues its unfinished business obsessively. Uses Horrifying Visage to scatter groups. Possesses the strongest body available to complete its goal. Cannot be truly destroyed without resolving its anchoring tragedy.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.