KING
Ghost

Ghost

Undead · Crown of Wrath

T2d6Minor

Possessing spirits, ghosts drain strength, possessions vengeful.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body6--
Mind16--
Sense18--
Heart16--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Incorporeal

Passes through walls, doors, and creatures. Immune to poison and grabs; resistant to damage from non-magical weapons.

Passive

Unfinished Business

A destroyed ghost reforms after 3 days unless the wrong that binds it is put right.

Maneuvers

Maneuver

Horrifying Visage

Reveals its death-face. Every creature within 30 ft that can see it makes a Heart save (DC 13) or is frightened for 1 round.

Maneuver

Possession

Pours itself into a humanoid within 5 ft. The target makes a Heart save (DC 13) or the ghost seizes its body; the victim's soul watches, helpless, and repeats the save at the end of each of its turns to throw the ghost out.

Tactics

GM tactics

Pursues its unfinished business obsessively. Uses Horrifying Visage to scatter groups. Possesses the strongest body available to complete its goal. Cannot be truly destroyed without resolving its anchoring tragedy.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.