Giant Badger
Beast · no Crown (Mundane)
T1d4Minor
Enlarged burrowers, giant badgers tunnel through earth, their fury unearthing hidden foes.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Burrower
Burrows 10 ft per round. Advantage on Cunning checks relying on smell.
Ferocious When Cornered
If it cannot reach a tunnel, it does not flee at 0 Vigor; it fights on with advantage on its attacks.
Maneuvers
Burrow Ambush
Tunnels underground and erupts beneath a creature within 20 ft, attacking with advantage. The target makes a Body save (DC 11) or is knocked prone.
Tactics
GM tactics
Aggressively defends its burrow. Emerges from underground to attack. When cornered, fights with surprising ferocity. Retreats into tunnels if outmatched.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.