KING
Giant Toad

Giant Toad

Beast · no Crown (Mundane)

T2d6Minor

Glutinous bog swallowers, giant toads lunge with tongues, dragging prey into maws.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 9  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC99 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind6--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Amphibious

Breathes air and water. Standing leap of 20 ft.

Maneuvers

Maneuver

Grabbing Bite

When its bite hits a Medium or smaller creature, the target is grabbed and restrained.

Maneuver

Swallow

Gulps down a creature it has grabbed. A swallowed creature is blinded and restrained and takes 1 Vigor damage at the start of each of its turns from stomach acid. Killing the toad frees it.

Tactics

GM tactics

Lurks partially submerged. Leaps to bite and swallow prey whole. Will attempt to swallow humanoids.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.