KING
Gibbering Mouther

Gibbering Mouther

Aberration · Crown of Despair

T3d8Minor

Amorphous horrors born from carrion, these blobs of eyes and mouths babble madness, dissolving flesh with acidic spittle and driving victims insane.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 9  ·  ATK +4  ·  Save DC 15  ·  Dmg 3 (flat)

AC99 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind18--
Sense16--
Heart16--
Cunning6--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Amorphous

Squeezes through gaps an inch wide and cannot be grabbed or knocked prone. It knows no fear and fights until destroyed.

Passive

Gibbering

A creature that starts its turn within 20 ft and can hear the babble makes a Mind save or spends all its movement stumbling in a random direction.

Maneuvers

Maneuver

Blinding Spittle

Spits caustic bile at one creature within 30 ft. The target makes a Body save or takes 3 damage and is blinded for 1 round; on a success it takes 1 Vigor damage.

Reactions

Reaction

Envelop

When a creature within 5 ft falls prone, the mouther flows over it and bites with advantage.

Tactics

GM tactics

Moves toward the largest cluster of enemies, relying on its Gibbering to disrupt tactics. Targets spellcasters with Blinding Spittle. Doesn't fear death-attracted to combat like a moth to flame.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.