KING
Githzerai Monk

Githzerai Monk

Humanoid · no Crown (Lawful)

T2d6Minor

Zerthimons of Limbo, githzerai monks achieve mental harmony, deflecting attacks with disciplined strikes.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 13  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1313 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind18--
Sense18--
Heart8--
Cunning16--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Mental Discipline

Advantage on Mind saves. Falls slowly and unharmed, ignoring the first 50 ft of any fall.

Maneuvers

Maneuver

Stunning Strike

Centers its next blow: the next creature it hits this turn makes a Body save (DC 13) or is stunned for 1 round.

Reactions

Reaction

Deflect Missiles

When hit by a ranged attack, reduces the damage by 1; if reduced to nothing, the monk catches the projectile.

Tactics

GM tactics

Uses mobility to stay in melee with the most dangerous opponent. Stunning Strike against spellcasters. Deflects the arrows aimed at it and answers archers first. Retreats only if mission requires survival for later report.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.