KING
Glass Crab

Glass Crab

Beast · no Crown (Meridian)

T1d4Minor

Dinner-plate-sized crustaceans with transparent crystalline carapaces that refract attacks and explode into razor shards when cracked.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 14  ·  ATK +3  ·  Save DC 11  ·  Dmg 1 (flat)

AC1414 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind5--
Sense12--
Heart12--
Cunning8--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Prismatic Shell

20% chance any physical attack is deflected harmlessly (roll separately from AC).

Passive

Shell Shatter

When it is destroyed, the shell explodes into razor shards. Each creature within 5 ft, including the attacker, makes a Body save (DC 11): on a failure it takes 1 damage, on a success 1 Vigor damage.

Maneuvers

Maneuver

Pincer Snap

Standard attack. On a hit by 5 or more, the target is grabbed by the pincer.

Maneuver

Crystalline Burst

Vibrates its shell into a blinding prismatic display. Each creature within 10 ft makes a Sense save (DC 11) or is dazed for 1 round.

Tactics

GM tactics

Glass crabs fight defensively, relying on their high AC and Prismatic Shell. They pincer anything that steps on them. The Shell Shatter makes killing them in melee dangerous, encouraging ranged attacks.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.