KING
Glass Golem

Glass Golem

Construct · no Crown (Mundane)

T2d6Minor

Fragile yet lethal, glass golems shatter into shards, reforming from debris.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind4--
Sense14--
Heart12--
Cunning6--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Mindless Construct

Immune to poison, charm, and fear. Fights until destroyed instead of fleeing.

Passive

Brittle Frame

Vulnerable to bludgeoning damage. When a bludgeoning blow strikes it, creatures within 5 ft take 1 Vigor damage from flying shards.

Passive

Shatter Death

When destroyed, it explodes into razor shards; creatures within 15 ft make a Body save (DC 13) or take 2 damage; on a success, take 1 Vigor damage.

Reactions

Reaction

Splintering Counter

When hit by a melee attack, the attacker takes 1 Vigor damage from razor-edged glass.

Tactics

GM tactics

Closes to melee and lets its edges do the work. Extremely dangerous to fight up close: Splintering Counter answers every melee hit, and Shatter Death punishes whoever lands the last one. Smart enemies use ranged attacks, and bludgeoning breaks it fastest at the cost of a face full of shards.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.