Goat
Beast · no Crown (Mundane)
T1d4Minor
Hardy cliff dwellers, goats nibble sparse grass, their sure hooves defying steep drops.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +0 · Save DC 11 · Dmg 1 (flat)
AC88 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+0d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 7 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 12 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Sure-Footed
Advantage on Body saves against being knocked prone; climbs steep slopes without slowing.
Passive
Charge
If it moves at least 20 ft straight at a target before ramming, its hit also deals 1 Vigor damage and the target makes a Body save (DC 11) or is knocked prone.
Tactics
GM tactics
Normally docile. Males may charge during breeding season.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.