Goblin (fey-touched)
Fey · no Crown (Mundane)
T1d4Minor
Mischievous green imps, fey goblins prank with illusions, mushroom circles portals.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 6 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 8 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Nimble Escape
Can disengage or hide as a maneuver.
Mushroom Portal
Can step into one mushroom circle and emerge from another within 100 ft.
Fey Trickery
Can create minor illusions (sounds, images no larger than 5 ft) at will.
Maneuvers
Illusory Distraction
Creates a distracting illusion. One target within 30 ft makes a Cunning save (DC 11) or has disadvantage on its next attack roll.
Tactics
GM tactics
Uses illusions to distract and confuse, then stabs distracted targets. Escapes through mushroom portals when in danger. Fights in groups, creating chaos with multiple illusions.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.