Gorewail
Fiend · Crown of Wrath
T2d6Minor
A skinless humanoid with an oversized jaw that unhinges like a snake's, its exposed musculature twitching constantly. It has no eyes -- the sockets sealed with scar tissue -- but tracks targets by sensing heartbeats. Its scream is not pain but accusation.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +5 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 12 | - | - |
| Sense | 8 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Heartbeat Sense
Senses every living creature within 60 ft by heartbeat, sight or no sight. Cannot be surprised by the living.
Escalating Fury
Fights to the death instead of fleeing at 0 Vigor, and gains +1 to attack rolls for every point of damage it has taken.
Maneuvers
Wail of Rage
A scream of pure accusation. Every creature within 30 ft makes a Heart save (DC 13) or spends its next turn attacking the nearest creature, friend or foe.
Reactions
Retaliatory Shriek
When struck in melee, it shrieks into the attacker's face: Heart save (DC 13) or the attacker is dazed for 1 round.
Tactics
GM tactics
Charges the largest cluster of enemies and opens with Wail of Rage to turn them against each other. Focuses claws on the most wounded target. Becomes increasingly dangerous as it takes damage. Never retreats -- fights until dead or everything around it is dead.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.