KING
Grell

Grell

Aberration · no Crown (Mundane)

T2d6Minor

Tentacled sky hunters with levitation, grells paralyze with beak bites, floating silently to claim brains from unsuspecting surface dwellers.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind16--
Sense8--
Heart12--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Silent Float

Hovers on levitation and cannot be knocked prone; blindsight 60 ft. Eyeless: immune to blinding and gaze effects.

Maneuvers

Maneuver

Tentacle Grapple

Lashes a creature within 10 ft: Body save (DC 13) or grabbed. The grell can float up to 30 ft carrying anything it has grabbed.

Maneuver

Paralytic Beak

Bites a grabbed creature: Body save (DC 13) or the venom leaves it stunned for 1 round; on a success it takes 1 Vigor damage.

Tactics

GM tactics

Floats silently from above. Grapples isolated targets and lifts them away from allies. Paralyzes, then feasts on brains. Drops victims from height if threatened by rescuers.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.