Hag (Sea)
Fey · Crown of Deception
T2d6Minor
Aquatic siren crones, sea hags drown sailors, beauty veiling their fishy forms.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spellcasting (drowned siren-song)
Wraps herself in an illusion of a comely maiden (Cunning check DC 13 to see through) and sings the drowning-songs of the deep. She breathes air and water alike.
Maneuvers
The Drowsing
Her lullaby rolls over a 15 ft stretch of water or shore. Creatures there make a Sense save (DC 13) or grow heavy-lidded and slowed until the start of her next turn, drifting toward the tide.
Tidal Wave
She calls up a surge from the nearest water at a point within 60 ft. Each creature caught makes a Body save (DC 13): on a failure it takes 2 damage and is knocked prone as the water drags it down, on a success it takes 1 Vigor damage.
Death Glare
She fixes her eyes on a creature within 30 ft: Heart save (DC 13) or it takes 2 damage as its heart seizes in her drowning-song.
Tactics
GM tactics
Lures sailors close with her illusory beauty, then drops the guise. The Drowsing leaves them slow and heavy-lidded, Tidal Wave takes their footing, and Death Glare finishes whoever is still standing. Drags the drowned into the deep.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.