Hellfire Wyrm
Dragon · Crown of Wrath
T4d10Sovereign
Infernal fire serpents, hellfire wyrms burn souls, lairs in abyssal vents.
Tier 4 · Role Sovereign · Pool Vigor 6 / Vitality 26 · AC 14 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 8 | -1 | -d3 |
| Sense | 20 | +5 | d10 |
| Heart | 14 | +2 | d4 |
| Cunning | 18 | +4 | d8 |
| Fate | 18 | +4 | d8 |
Passives
Fire Immunity
Immune to fire damage.
Hellfire Aura
Creatures starting their turn within 10 ft take 1 Vigor damage. Its hellfire burns even the fire-resistant.
Magic Resistance
Advantage on saves against spells.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Hellfire Breath
A 60 ft cone of soul-searing flame that ignores fire resistance. Body save (DC 17): 4 damage on a failure, 1 Vigor damage on a success.
Tactics
GM tactics
Serves infernal masters. Hunts mortal souls. Hellfire burns even creatures resistant to normal fire. Coils close so its aura scorches anyone trying to disengage, and saves its breath for a clustered line.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.