Hoarding Wyrm (fiend)
Fiend · Crown of Mammon
T3d8Minor
Greedy infernal serpents, hoarding wyrms burrow treasures, breaths of greed.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 13 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 18 | - | - |
| Heart | 14 | - | - |
| Cunning | 18 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Infernal Hide
Immune to fire and poison damage.
Gold Nose
Burrows 30 ft and smells gold and gems within 60 ft, even through stone.
Maneuvers
Constrict
A creature the wyrm hits is grabbed (Body save DC 15 to break free); a grabbed creature takes 1 Vigor damage at the start of the wyrm's turn as the coils tighten.
Greed Breath
Exhales gilded fumes in a 30 ft cone. Each creature in the cone makes a Heart save (DC 15) or spends its next turn snatching up and hoarding whatever valuables are in reach.
Tactics
GM tactics
Guards infernal treasures. Uses Greed Breath to disable threats. Constricts anyone touching its hoard.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.