Hollow Acolyte
Fiend · Crown of Apostasy
T2d6Minor
Wearing priestly vestments and speaking prayers with mechanical precision, the Hollow Acolyte was once a true priest who realized its prayers had never been answered. Its eyes are empty sockets filled with clay dust, and everything it touches becomes as hollow as it is.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 12 · ATK +5 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 16 | - | - |
| Sense | 18 | - | - |
| Heart | 6 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Spellcasting (hollow litanies)
Recites the prayers of a faith that never answered, each word draining the meaning from divine magic around it rather than calling anything down.
Maneuvers
Spell Drain
Touches a divine spellcaster within reach. The target makes a Heart save (DC 13) or one prepared spell is simply gone, prayed into silence.
Grant Them Rest
Lays a hand of hollow benediction on one creature within reach. Heart save (DC 13): on a failure it takes 2 damage and any divine blessing on it ends, on a success it takes 1 Vigor damage.
Reactions
Empty Absolution
When a creature within 10 ft casts a divine spell, the Acolyte murmurs a hollow prayer over it. The caster makes a Heart save (DC 13) or the spell's effect is halved.
Tactics
GM tactics
The Hollow Acolyte positions itself near divine spellcasters and drains their spells one by one. Empty Absolution murmurs over anything they manage to cast, and Grant Them Rest strips the blessings already laid down. It does not attack aggressively - it simply stands at the altar and goes through the motions, and everything around it becomes empty.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.