KING
Hollow Wren

Hollow Wren

Beast · no Crown (Meridian)

T1d4Minor

Small songbirds with black plumage and translucent hollow bones, whose harmonic song amplifies ambient light and reveals hidden creatures.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 11  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1111 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body6--
Mind12--
Sense14--
Heart14--
Cunning12--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Resonance Song

Flocks of eight or more sing a harmonic that brightens ambient light within 60 ft, making stealth and concealment impossible and revealing invisible creatures. Flies 40 ft.

Reactions

Reaction

Alarm Call

When the Resonance Song reveals a hidden or invisible creature, the flock shrieks an alarm audible within 300 ft.

Tactics

GM tactics

Hollow wrens are not combatants. Their Resonance Song is their only significant effect, ruining ambushes and stealth. They flee if attacked directly.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.