Hollyphant
Celestial · no Crown (Sacred)
T2d6Minor
Elephantine joy-bringers, hollyphants trumpet blessings, their forms warding evil.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Winged Mite
Tiny; flies 60 ft, slips through tight spaces, and has advantage on checks to hide.
Aura of Joy
Allies within 20 ft cannot be frightened.
Maneuvers
Trumpet of Blessing
One ally within 30 ft regains 1 Vigor and shakes off one condition.
Holy Trumpet
A blast of radiance. Each enemy within 30 ft makes a Heart save (DC 13): on a failure it takes 2 damage and is frightened for 1 round, on a success it takes 1 Vigor damage. Fiends and undead save at disadvantage.
Tactics
GM tactics
Stays near allies to project Aura of Joy. Uses Trumpet of Blessing to mend them and Holy Trumpet against the enemy, which fiends and undead weather worst. Flits out of reach on tiny wings when attention turns to it. Small but mighty.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.