Homunculus
Construct · no Crown (Mundane)
T1d4Minor
Tiny alchemical familiars, homunculi spy with poison bites, bonded to creators' life force.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 11 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 6 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 8 | - | - |
| Cunning | 14 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Construct Nature
Immune to poison, charm, and fear. Tiny; hides with advantage and squeezes through 1-inch gaps.
Creator's Eyes
Shares its senses and thoughts with its creator while on the same plane. If the homunculus is destroyed, the creator takes 1 Vigor damage; if the creator dies, so does it.
Maneuvers
Venom Bite
A creature the homunculus bites makes a Body save (DC 11) or is poisoned (save at the end of each of its turns ends).
Tactics
GM tactics
Avoids combat whenever possible, serving as a spy and scout for its creator. If forced to fight, delivers a poisonous bite and then flees to hide. Will sacrifice itself to warn its creator of danger.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.