Hook Horror
Monstrosity · no Crown (Mundane)
T2d6Minor
Chitinous clickers, hook horrors scythe with hooks, echolocating in caves.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 13 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 8 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Echolocation
Blindsight 60 ft; useless while deafened. Its constant clicking gives away its position to careful listeners.
Wall Crawler
Climbs sheer cave walls and ceilings at full speed.
Maneuvers
Hooked Drag
Sinks a hook into a creature it has hit this turn. The target makes a Body save (DC 13) or is grabbed and dragged 10 ft toward the horror.
Tactics
GM tactics
Clicks to echolocate, giving away its position. Hangs from cave ceilings and hooks prey. Drags victims back to the nest. Deafen it, or fill the cave with silence, and it is blind.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.